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EDUCATION
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The Guildhall at SMU, Dallas, Texas
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Graduate Program, Level Designer, GPA: 3.5
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Saint Edward's University, Austin, Texas
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B.A., Management B.A., Finance, 2001 GPA: 3.1
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PROFESSIONAL EXPERIENCE
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Game Prototype – Game
Designer
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Terminal Reality Inc.
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Currently working on a design team to oversee the game development
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● Placed in charge of managing a development team
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● Responsible for concept and level design
documentation
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Spy Hunter: Nowhere to Hide –Level II Designer / Environmental Artist
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Terminal Reality Inc.
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Scripted and created both Third Person and Driving Levels
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● Placed in charge of the Cinematic Direction of all In-House Cinematics
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Environment Art Experience:
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Developed levels from Concept Art to Final
Content
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● Created Environmental Objects
and Textures
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Aeon Flux – Level II Designer
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Terminal Reality Inc.
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● Scripted both objective based levels and boss
fights
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● Learned a new engine and scripting language in
minimal time
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Brothers in Arms: SDK – Level Designer
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Gearbox Software,
Spring 2005
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Created Map Layout and Level Design Document
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● Created a French farm map overrun by German
soldiers
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● Scripted and implemented all enemy AI
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● Worked on a team to develop and create the BIA
Source Development Kit
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Brothers in Arms: The Road to Hill 30 - Technical Tester
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Gearbox Software, Fall
2004
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Specialized in memory testing
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● Developed a high knowledge of the XBOX development
process
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● Worked with the Microsoft TCR process
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● Worked with five maps at a
time while maintaining the highest bug report count
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MOD EXPERIENCE
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Samurai Legend: The Art of War - Level Designer,
Environmental Artist
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The Guildhall,
Completed June 2005
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A multiplayer
third-person mod for Half Life 2 based in the feudal Orient. Co-created Blood Frost, a level based in a rural,
snowy village within the Japanese Alps backing up to a huge lake.
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● Created and textured 40+ world objects in 3DS Max
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● Optimized the level for VIS and maximum
performance
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● Co-Created map layout and Level Design Document
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● Detailed Level using 3DS Max models and BSP
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● Created 50+ environment and 3DS Max object
Textures
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● Created outdoor terrain using geometry
displacement
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Rebel Revolt - Level Designer
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The Guildhall at SMU,
Completed June 2005
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A map pack for Half
Life 2: Designed and implemented “Mall Brawl,” a rebel base in an old shopping
mall that is being invaded by combine troops.
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● Created map layout and Level Design Document
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● Created all level geometry
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● Detailed Level using 3DS Max models and BSP
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● Created all scripted sequences and combat
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● Optimized the level for VIS and maximum
performance
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Red Wake - Level Designer, Environmental Artist
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The Guildhall at SMU,
Completed December 2004
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A
third-person, pirate themed complete conversion of Ritual’s Heavy Metal: FAKK 2. I was appointed the position of level
lead for the Pirate Ship level by my peers. Created an immerse linear single player pirate ship level.
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Detailed the level using both BSP and 3DS Max Objects
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Created world textures and texture tile sets
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Created and textured 8 World Objects in 3DS Max
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Optimized the level for VIS
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Delegated tasks successfully among a team
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Technomancy: The Shadow War - Level Designer, Co-Game Designer
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The Guildhall at SMU, Completed
June, 2004
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A mod
for Unreal Tournament 2K4.
Created an 1800’s, Venice-based city level. The Mod was awarded 4th place for the
educational Make Something Unreal Competition.
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● Created map layout and Level Design Document
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● Detailed Level using 3DS Max models and BSP
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● Created and textured 15+ world objects created in
3DS Max
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● Created world textures and texture tiles in
Photoshop
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Demon Seed - Level Designer, Game Designer
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The Guildhall at SMU, Completed
May, 2004
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Created
a 2D Game that won awards for Best Overall Game (tied for first), Best Level,
and Best Use of Theme
COMPETENCIES
- Engine Experience: Unreal Engine, Radiant
Based Engines, and the Source
Engine and Hammer Editor
- Excellent Scripting
Skills
- Exceptional Level Architecture,
Lighting, and Detailing
Skills
- Proven in-game
Cinematic experience
- Proficient in 3DS Max Object Creation and Texturing Skills
in both Low and High Poly
- Excellent in Photoshop Texturing,
Normal Mapping, and Specular
Mapping Skills
- Experienced in Game Testing Software such as Bugzilla
- Proficient in Microsoft Word, Excel, Project, Power Point, Project, and Source Software
- Good Web
Page Development Skills
- Excellent knowledge of game Documentation
Favorite
Games of All Time
The Legend of Zelda: Ocarina of
Time ● Rise of Nations ● 007 Goldeneye ● Giants: Citizen Kabuto ● God of War
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